Hard Surface Modeleropen

  • Description
    RAYNAULT VFX is looking for a Hard Surface Modeler. The studio is located in the Mile-End in Montreal, but the position is full-remote during the pandemic. The position is permanent, full time (40 hrs per week).
    • Using modeling techniques, the Hard Surface Modeler participates in the creation of 3D assets and environments. In collaboration with the CG team, he/she is responsible for the creation of buildings, accessories, vehicles or set extensions and contributes to the photorealism and the integration of the 3D elements/sets in the live-action plates.
    • The Hard Surface Modeler has a great sense of observation and scale. Detail-oriented, he/she knows where to acquire good visual references to better guide his/her work.
    • The person who will join the studio must have the interest and knowledge to be able to complete the following tasks:
    • Create 3D assets and environments under the supervision of the Visual Effects Supervisor or the Artistic Director.
    • Contribute with his/her own designs, injecting own artistic details or extrapolating from an existing design to make the element or environment photorealistic.
    • Lay out the UVs of a model.
    • Assist in searching photo references and various inspirations.
    • Optimize models to create proxies (low res model, among others for digital matte painting projection).
    • Present models for review to supervisors and clients to validate the progress.
    • Learn new tools and approaches to stay up-to-date with technological developments, therefore contributing to improve the studio’s work processes.
    • Five or more years of experience.
    • Proven and demonstrable experience in high-end photo-realistic 3D.
    • High design ability.
    • A full working knowledge of modelling in any one or more of these packages: Maya, Softimage, Blender or Cinema 4D.
    • Ability to work with packages such as Mudbox or Zbrush.
    • Knowledge of photogrammetry techniques with software such as Agisoft PhotoScan.
    • Good knowledge of 2D and 2.5D projection techniques.
    • Understanding the use of bump and displacement maps in texturing work.
    • A strong spatial awareness and a good sense of form, scale and proportion.
    • A very keen eye for detail.