Hard Surface Modelerclosed

  • Description
    Using modeling techniques, the Hard Surface Modeler participates in the creation of CG elements and environments. In collaboration with the CG team, he/she is responsible for the creation of buildings, props, vehicles or set extensions and contributes to the photorealism and the integration of the CG elements/sets with the live action plates. The Hard Surface Modeler has a great sense of observation and scale. Detail-oriented, he/she knows where to acquire good visual references to better guide his/her work The Hard Surface Modeler has an excellent knowledge of the VFX pipeline and understands the importance of meeting deadlines while producing work of the highest quality.
    • Create 3D assets under the supervision of the Visual Effects Supervisor or Artistic Director.
    • Lay out the UVs of a model.
    • Understand and follow outlined naming conventions and file structure.
    • Assist in searching photo references and various inspirations.
    • Optimize models to create proxies (low res model for DMP projection).
    • Present models for progress review to supervisors and clients.
    • Stay on schedule and meet set deadlines.
    • Learn new tools and approaches to stay up-to-date with technological developments, therefore contributing to improve the studio’s work processes.
    • Three (3) or more years of experience.
    • Proven and demonstrable experience in high-end CG.
    • A full working knowledge of modelling in any one or more of these packages: Maya, Softimage or Cinema 4D.
    • Ability to work with packages such as Mudbox or Z-brush.
    • Knowledge of photogrammetry techniques with software such as Agisoft PhotoScan.
    • Good knowledge of 2D and 2.5D projection techniques.
    • Understanding the use of bump and displacement maps in texturing work.
    • A strong spatial awareness and a good sense of form, scale and proportion.
    • A very keen eye for detail.
    • Ability to receive and ingest multiple file formats coming from clients (such as 3D scanned practical props or lidars) or from external banks (such as Sketchup/Google or TurboSquid).
    • Ability to organize one’s own workflow in a meticulous manner and adapt required level of detail based on each shot.