Raynault

Careers

  • Lead Digital Compositor open
    Description
    The Lead Digital Compositor seamlessly combines all the layers or elements of a shot, including live-action and computer graphics elements. He/she works closely with the Visual Effects Supervisor, Comp Supervisor and CG Supervisor to composite the numerous elements that complete a visual effects shot. While handling shots, the Lead Digital Compositor oversees and provide support to the compositing team.
    Responsibilities
    • In collaboration with the Comp Supervisor and VFX Supervisor, evaluate the creative and technical approach to assigned shots.
    • Seamlessly integrate 2D, 3D and live action elements.
    • Solve complex compositing issues in a creative way.
    • Offer guidance and mentoring for less experienced artists and oversee the running of projects.
    • Work on shots/sequences assigned to a strict deadline while maintaining constant communication with production team and other artists.
    • Participate in QC process for shots delivery.
    Requirements
    • Advanced working knowledge and production experience with Nuke.
    • Strong eye for detail, composition, color and lighting.
    • Ability to multi-task, prioritize and problem-solve.
    • Demonstrated leadership qualities and ability to share knowledge with coworkers.
    • Excellent communication and interpersonal skills.
    apply
  • Digital Compositor open
    Description
    Digital Compositors seamlessly integrate all the layers or elements of a shot, including live-action and computer graphics elements. Digital Compositors work closely with the Visual Effects Supervisor and CG Supervisor to composite the numerous elements that complete a visual effects shot.
    Responsibilities
    • Work in collaboration with the Comp Supervisor and VFX Supervisor to evaluate the creative and technical approach to assigned shots.
    • Take briefs/instructions from the Lead Compositor and VFX Supervisor to execute assigned shots.
    • Seamlessly integrate 2D, 3D and live action elements.
    • Work on shots/sequences assigned to a strict deadline.
    Requirements
    • Excellent working knowledge and production experience with Nuke.
    • Pro-active and collaborative work ethic.
    • Strong eye for detail, composition, color and lighting.
    • Ability to multi-task, prioritize and problem-solve.
    • Please make sure to include a link to your online showreel on your CV!
    apply
  • Senior Digital Matte Painter open
    Description
    Using different techniques of 3D creation, photography and digital painting, the Senior Digital Matte Painter participates in the creation of CG elements and environments. In collaboration with the CG team, the Senior Digital Matte Painter is responsible for the creation of landscapes, skies, cities and set extensions, and also contributes to the photorealism and integration of the CG elements/sets with the live action plates. The Senior Digital Matte Painter has a great sense of observation, a strong attention to detail and an extensive understanding of lighting that enables him/her to attain a high level of photorealism. He/she has an excellent knowledge of the VFX pipeline and understands the importance of meeting deadlines while producing work of the highest quality. The Senior Digital Matte Painter may also be responsible for exploring concepts from scratch and developing/proposing different avenues to the client before starting work on a shot.
    Responsibilities
    • Participation in and possible supervision of the creation of 3D assets (modeling and textures).
    • Creation of digital matte paintings and set extensions according to the style imposed by the artistic direction.
    • Creation of matte paintings in separate layers for camera projections.
    • Collaboration with the CG matte painters for the development of the projection scenes and the animation of the camera.
    • Assist in searching and acquiring photo references and various inspirations.
    • Organization of work for a close collaboration with the compositing department.
    • Presentation in dailies to validate the progress and direction of work being done with the Supervisor and the client.
    • Awareness and respect of the deadlines and project calendars.
    Requirements
    • Minimum of five (5) years of experience as a matte painter in the production of movies or TV series.
    • Excellent knowledge of Adobe Photoshop.
    • Excellent knowledge of 2D and 2.5D projection techniques.
    • Good grasp of photography, composition and light.
    • Good grasp of architecture and great understanding of scale.
    • Very good knowledge of at least one 3D software such as Maya, Softimage or Cinema 4D.
    • Some capacity to do modeling and 3D texture.
    • Excellent understanding of the VFX pipeline and the position occupied by matte painting.
    • Good knowledge of Nuke.
    • Efficiency, speed and good time management.
    • Ability to accurately assess time needed to complete a project.
    • Good communication skills and good team spirit.
    • Will be considered an asset
    • knowledge of Clarisse (Isotropix) and of additional software such as Mari, ZBrush, SpeedTree, World Machine, VUE Esprit, PhotoScan, ...
    apply
  • VFX Production Assistant open
    Description
    The VFX Production Assistant works closely with the Producer and Production Coordinator to manage all incoming media and outgoing deliveries. Duties include organizing files, updating databases and performing deliveries as well as other production and administrative duties.
    Responsibilities
    • Manage download and ingestion of shot turnovers, including all VFX elements and reference plates.
    • Ingest and publish outsource vendor submissions.
    • Handle all outgoing file transfers to clients and outsource vendors, including the preparation of renderings and documentation.
    • Perform basic quality control on incoming/outgoing files.
    • Ensure data is organized and trackable on the network.
    • Convert and process files as needed.
    • Assist supervisors in diverse duties such as image research.
    • Assist Producer in administrative duties, such as printing documents or compiling data entries.
    • Assist Production Coordinator with production management tasks, such as preparation of cineSync sessions material.
    Requirements
    • Good understanding of VFX processes and terminologies.
    • Knowledge of video codecs and file formats (QuickTime, EXR, DPX, JPG, ...).
    • Experience with FTP and web-based file transfer tools (Aspera, Media Shuttle, ...).
    • Familiar with shot tracking database systems (Shotgun, a plus).
    • Excellent communication skills, written and spoken, in English and French.
    • Excellent organizational skills, with digital files in particular.
    • Ability to work under pressure while always keeping a positive attitude.
    • Proactive, diligent and meticulous.
    • Basic knowledge of 2D/3D software (Maya, Photoshop, Nuke), an asset.
    • Experience working with editing systems (Adobe Premiere Pro, Avid Media Composer, ...), an asset.
    apply
  • CG Generalist closed
    Description
    Exceptionally skilled and multi-dimensional, the CG generalist has a primary strength in one 3D competency, but thrives using multiple tools and techniques across platforms. Our ideal CG generalist is involved in VFX creation with a focus on CG environment work. With broad knowledge covering every step of the VFX pipeline he/she can effectively contribute to asset creation as well as shot work from layout to pre-comp.
    Responsibilities
    • Involved in asset creation with other members of the team (modeling, shading and textures).
    • Start shot work from “blank page” using camera match move to begin layout process and blocking.
    • On full CG shots, design camera moves as well as layout and technical animation blocking.
    • Generate hard surface animation such as vehicles, spaceships or props.
    • Assist with developing the look of a sequence with Supervisors and Art Director.
    • Proficient in multiple areas of the CG and VFX pipelines and workflows.
    • Complete high-quality work on time and to specification.
    • Creative and proactive in executing and assisting on all shots in a sequence.
    • Develop solutions and techniques that facilitate and accelerate the production.
    • Capacity to make creative decisions and use independent judgment.
    • Work closely with Supervisor to establish and develop tools and processes.
    • Work with Production to prioritize tasks.
    Requirements
    • Proven and demonstrable experience in high-end CG.
    • Ability to adapt and problem solve in a variety of CG Generalist roles.
    • Great understanding of camera projection techniques to assist digital matte painters.
    • Thorough understanding of most CG techniques and technologies.
    • Proven and in-depth knowledge of Softimage and/or Maya, Photoshop & Nuke.
    • Knowledge of Clarisse (Isotropix) is a big plus.
    • Knowledge of additional software such as Houdini, Mari, ZBrush, SpeedTree, World machine, VUE Esprit, or PhotoScan will be considered an asset.
    • Quick learner and proactive in picking up proprietary tools.
    • Must be a team player and able to work creatively with Supervisors.
    • Self-motivated and optimistic problem solver; solid time management
    • Good communication skills with colleagues and production team.
    • 5 or more years of complex related experience.
    apply
  • CG & Pipeline Technical Director closed
    Description
    The Pipeline Technical Director (TD) contributes to the development and constant improvement of the studio’s CG tools. He/She supports and enhances the infrastructure that facilitates a production’s processes and workflow. The Pipeline TD is responsible for script creation to support production and general troubleshooting. He/She should be able to work efficiently with production, supervisors and artists to determine the various pipeline solutions.
    Responsibilities
    • Communicate with the artists and supervisors to determine the pipeline needs.
    • Support and develop tools and procedures, which maintain and enhance the pipeline.
    • Design and implement the necessary scripts and tools in 3D packages.
    • Participate in the continuous improvement of the development process.
    • Filter support requests in the database, provide Shotgun support to users, diagnose bugs and other issues experienced by artists in relation to the pipeline, and provide solutions.
    • Participate in the maintenance and setting of Shotgun.
    • Stay up-to-date with technological trends and tools.
    Requirements
    • Three (3) to five (5) years of experience in a similar role.
    • Excellent understanding of the pipeline and workflow specific to the visual effects industry.
    • Have Python and PyQt / PySide programming experience; C++ and JavaScript is a plus.
    • Knowledge of at least one of the following: Softimage, Maya, Houdini, Clarisse, Mari or similar scripting APIs. Knowledge of Nuke, Nuke Studio and Photoshop scripting APIs is a plus.
    • Have experience with Shotgun and Deadline.
    • Knowledge of Production Technology/IT methods, practices, and trends.
    • Ability to troubleshoot and deal with competing priorities and projects.
    • A proactive attitude and great team spirit are essentials.
    apply
  • FX TD closed
    Description
    Responsibilities
    Requirements
    apply
  • Hard Surface Modeler closed
    Description
    Using modeling techniques, the Hard Surface Modeler participates in the creation of CG elements and environments. In collaboration with the CG team, he/she is responsible for the creation of buildings, props, vehicles or set extensions and contributes to the photorealism and the integration of the CG elements/sets with the live action plates. The Hard Surface Modeler has a great sense of observation and scale. Detail-oriented, he/she knows where to acquire good visual references to better guide his/her work The Hard Surface Modeler has an excellent knowledge of the VFX pipeline and understands the importance of meeting deadlines while producing work of the highest quality.
    Responsibilities
    • Create 3D assets under the supervision of the Visual Effects Supervisor or Artistic Director.
    • Lay out the UVs of a model.
    • Understand and follow outlined naming conventions and file structure.
    • Assist in searching photo references and various inspirations.
    • Optimize models to create proxies (low res model for DMP projection).
    • Present models for progress review to supervisors and clients.
    • Stay on schedule and meet set deadlines.
    • Learn new tools and approaches to stay up-to-date with technological developments, therefore contributing to improve the studio’s work processes.
    Requirements
    • Three (3) or more years of experience.
    • Proven and demonstrable experience in high-end CG.
    • A full working knowledge of modelling in any one or more of these packages: Maya, Softimage or Cinema 4D.
    • Ability to work with packages such as Mudbox or Z-brush.
    • Knowledge of photogrammetry techniques with software such as Agisoft PhotoScan.
    • Good knowledge of 2D and 2.5D projection techniques.
    • Understanding the use of bump and displacement maps in texturing work.
    • A strong spatial awareness and a good sense of form, scale and proportion.
    • A very keen eye for detail.
    • Ability to receive and ingest multiple file formats coming from clients (such as 3D scanned practical props or lidars) or from external banks (such as Sketchup/Google or TurboSquid).
    • Ability to organize one’s own workflow in a meticulous manner and adapt required level of detail based on each shot.
    apply
  • Matchmover closed
    Description
    Responsibilities
    Requirements
    apply
  • Texture Artist closed
    Description
    The Texture Artist participates in the creation of textures, colors, and organic surface qualities needed for the completion of hard-surface models. In collaboration with the CG team, he/she is responsible for the creation of high quality stylized textures for digital assets. The Texture Artist is detail-oriented, has a great eye for scale, color and form, and knows where to acquire good visual references to better guide his/her work. He/she has an excellent knowledge of the VFX pipeline and understands the importance of meeting deadlines while producing work of the highest quality .
    Responsibilities
    • Under the supervision of the Visual Effects Supervisor, create highly realistic images as part of the model and shading set up.
    • Work closely with environment artists, CG generalists and modelers to ensure that created assets work through the pipeline.
    • Understand and follow outlined naming conventions and file structure.
    • Assist in searching photo references and various inspirations.
    • Present turntables for progress review to supervisors and clients.
    • Stay on schedule and meet set deadlines.
    • Learn new tools and approaches to stay up-to-date with technological developments, therefore contributing to improve the studio’s work processes.
    Requirements
    • Three (3) or more years of experience as a texture artist in the production of feature movies or TV series.
    • A full working knowledge of the following packages: Maya, Mari, Photoshop, and Mudbox or ZBrush.
    • Strong creative skills and a thorough understanding of the techniques required to generate texture images to both interpret designs and accurately match reference material.
    • A strong understanding of image color space relating to texture painting.
    • A very keen eye for detail.
    • Good communication skills with colleagues and the production team.
    • Ability to accurately assess time needed to complete a project.
    • Basic understanding of shading principles and lighting required.
    • Modeling skills and an understanding of rigging techniques is a big plus.
    apply